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@@ -0,0 +1,16 @@ +Frequently Asked Questions +========================== + +Why OpenGL and not X? +--------------------- + +(Where X = Vulkan, Metal, DirectX, etc.) + +Because it's so widespread and common that I can take its support for granted. + +Why FreeGLUT and not X? +----------------------- + +(Where X = GLFW, SDL, etc.) + +Because it has and does exactly what I need. Other libraries handle a lot of other things that I don't need (e.g. audio), which translates into avoidable downsides. |