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+Frequently Asked Questions
+==========================
+
+Why OpenGL and not X?
+---------------------
+
+(Where X = Vulkan, Metal, DirectX, etc.)
+
+Because it's so widespread and common that I can take its support for granted.
+
+Why FreeGLUT and not X?
+-----------------------
+
+(Where X = GLFW, SDL, etc.)
+
+Because it has and does exactly what I need. Other libraries handle a lot of other things that I don't need (e.g. audio), which translates into avoidable downsides.