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authorEdoardo La Greca2025-05-05 20:19:06 +0200
committerEdoardo La Greca2025-05-05 20:19:06 +0200
commitaa727fcfbd54add0c2b487d5418adeecc4f834c6 (patch)
tree8b1a1c1256268c1497b69badc0002ecd8a64ebdc
parent894c73faee37d0e996b4560e71a5d4b1be583be3 (diff)
remove trailing whitespace
-rw-r--r--doc/FAQ8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/FAQ b/doc/FAQ
index 708e5cb..dbb3420 100644
--- a/doc/FAQ
+++ b/doc/FAQ
@@ -7,7 +7,7 @@ Why OpenGL and not X?
(Where X = Vulkan, Metal, DirectX, etc.)
-Because it's so widespread and common that I can take its support for granted.
+Because it's so widespread and common that I can take its support for granted.
It's also easier to use than most other APIs.
@@ -16,8 +16,8 @@ Why FreeGLUT and not X?
(Where X = GLFW, SDL, etc.)
-Because it has and does exactly what I need. Other libraries handle a lot of
-other things (e.g. audio, game pad input) which are fundamentally out of scope
-for a library that focuses on solely providing a UI toolkit. They are better
+Because it has and does exactly what I need. Other libraries handle a lot of
+other things (e.g. audio, game pad input) which are fundamentally out of scope
+for a library that focuses on solely providing a UI toolkit. They are better
suited for building video games with a common API for all platforms.