diff options
author | Edoardo La Greca | 2025-05-05 20:19:06 +0200 |
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committer | Edoardo La Greca | 2025-05-05 20:19:06 +0200 |
commit | aa727fcfbd54add0c2b487d5418adeecc4f834c6 (patch) | |
tree | 8b1a1c1256268c1497b69badc0002ecd8a64ebdc | |
parent | 894c73faee37d0e996b4560e71a5d4b1be583be3 (diff) |
remove trailing whitespace
-rw-r--r-- | doc/FAQ | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -7,7 +7,7 @@ Why OpenGL and not X? (Where X = Vulkan, Metal, DirectX, etc.) -Because it's so widespread and common that I can take its support for granted. +Because it's so widespread and common that I can take its support for granted. It's also easier to use than most other APIs. @@ -16,8 +16,8 @@ Why FreeGLUT and not X? (Where X = GLFW, SDL, etc.) -Because it has and does exactly what I need. Other libraries handle a lot of -other things (e.g. audio, game pad input) which are fundamentally out of scope -for a library that focuses on solely providing a UI toolkit. They are better +Because it has and does exactly what I need. Other libraries handle a lot of +other things (e.g. audio, game pad input) which are fundamentally out of scope +for a library that focuses on solely providing a UI toolkit. They are better suited for building video games with a common API for all platforms. |