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Frequently Asked Questions
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Why OpenGL and not X?
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(Where X = Vulkan, Metal, DirectX, etc.)
Because it's so widespread and common that I can take its support for granted.
It's also easier to use than most other APIs.
Why FreeGLUT and not X?
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(Where X = GLFW, SDL, etc.)
Because it has and does exactly what I need. Other libraries handle a lot of
other things (e.g. audio, game pad input) which are fundamentally out of scope
for a library that focuses on solely providing a UI toolkit. They are better
suited for building video games with a common API for all platforms.
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