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authorEdoardo La Greca2025-05-05 14:27:51 +0200
committerEdoardo La Greca2025-05-05 14:27:51 +0200
commit5a3c5e78d8dcebe1e2f01d0faf4140e5da441f49 (patch)
treef850db78afe6521ce0779de3e3a9c2caf87eb2da
parent4ca49ab60c19c89f25f4f3c4fd6e9993505d8437 (diff)
expand and fold faq
-rw-r--r--doc/FAQ9
1 files changed, 7 insertions, 2 deletions
diff --git a/doc/FAQ b/doc/FAQ
index bfc6eac..0c6b13d 100644
--- a/doc/FAQ
+++ b/doc/FAQ
@@ -6,11 +6,16 @@ Why OpenGL and not X?
(Where X = Vulkan, Metal, DirectX, etc.)
-Because it's so widespread and common that I can take its support for granted.
+Because it's so widespread and common that I can take its support for granted.
+It's also easier to use than most other APIs.
Why FreeGLUT and not X?
-----------------------
(Where X = GLFW, SDL, etc.)
-Because it has and does exactly what I need. Other libraries handle a lot of other things that I don't need (e.g. audio), which translates into avoidable downsides.
+Because it has and does exactly what I need. Other libraries handle a lot of
+other things (e.g. audio, game pad input) which are fundamentally out of scope
+for a library that focuses on solely providing a UI toolkit. They are better
+suited for building video games with a common API for all platforms.
+