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Frequently Asked Questions
==========================

Why OpenGL and not X?
---------------------

(Where X = Vulkan, Metal, DirectX, etc.)

Because it's so widespread and common that I can take its support for granted.

Why FreeGLUT and not X?
-----------------------

(Where X = GLFW, SDL, etc.)

Because it has and does exactly what I need. Other libraries handle a lot of other things that I don't need (e.g. audio), which translates into avoidable downsides.