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Frequently Asked Questions
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Why OpenGL and not X?
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(Where X = Vulkan, Metal, DirectX, etc.)
Because it's so widespread and common that I can take its support for granted.
Why FreeGLUT and not X?
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(Where X = GLFW, SDL, etc.)
Because it has and does exactly what I need. Other libraries handle a lot of other things that I don't need (e.g. audio), which translates into avoidable downsides.
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