Frequently Asked Questions ========================== Why OpenGL and not X? --------------------- (Where X = Vulkan, Metal, DirectX, etc.) Because it's so widespread and common that I can take its support for granted. Why FreeGLUT and not X? ----------------------- (Where X = GLFW, SDL, etc.) Because it has and does exactly what I need. Other libraries handle a lot of other things that I don't need (e.g. audio), which translates into avoidable downsides.